Gradient Property Settings
 
 
 
Quick Reference
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Controls the property settings for the Gradient procedural map.

List of Options

The following options are displayed.

Gradient Type

Specifies the type of shade from one color to another. These affect the entire gradient.

  • 4 Corner. An asymmetrical linear transition of colors.
  • Box. A box.
  • Diagonal. A linear diagonal transition of colors.
  • Lighting. Based on the light intensity value. No light=far left; brightest light=far right.
  • Linear. A smooth, linear transition of colors.
  • Mapped. Lets you assign a map to use as the gradient.
  • Normal. Based on the angle between the vector from the camera to the object and the surface normal vector at the sample point. The leftmost node of the gradient is 0 degrees; the rightmost node is 90 degrees.
  • Pong. A diagonal sweep that repeats in the middle.
  • Radial. A radial transition of colors.
  • Spiral. A smooth, circular transition of colors.
  • Sweep. A linear sweep transition of colors.
  • Tartan. A plaid.
Gradient Interpolation

Specifies the type of calculation for the intermediate values. These affect the entire gradient.

  • Custom. Sets an individual interpolation type for each node. Under Current Node select the interpolation type.
  • Ease In. Weighted more toward the next node than the current node.
  • Ease In Out. Weighted more toward the current node than the next node.
  • Ease Out. Weighted more toward the previous node than the next node.
  • Linear. Constant from one node to the next. (Default.)
  • Solid. No interpolation. Transitions are a sharp line.
Noise Type

Displays the different methods to create the perturbations: Regular, Fractal or Turbulence.

Noise Amount

When nonzero, a random noise effect is applied to the gradient, based on the interaction of the gradient ramp colors (and maps, if present). The higher this value, the greater the effect. Range=0 to 1.

Noise Phase

Controls the speed of the animation of the noise function. A 3D noise function is used for the noise; the first two parameters are U and V and the third is phase.

Noise Size

Sets the scale of the noise function. Smaller values give smaller chunks of noise.

Noise Levels

Sets the number of fractal iterations or turbulence (as a continuous function).

Noise Low

Adjusts the low noise threshold. When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0 to 1. This causes a smaller discontinuity at the threshold transition and produces less potential aliasing.

Noise High

Adjusts the high threshold. Range = 0 to 1.

Noise Smooth

Adjusts the noise smoothness. Range = 0 to 1.

UV Scaling

Specifies the horizontal and vertical scaling for procedural maps on materials.

Rotate

Rotates the map around the W axis of the UVW coordinate system. Rotation is not available for spherical and cylindrical mapping. Use MATERIALMAP to display the mapping gizmo that can rotate box, planar, spherical and cylindrical maps.