Controls the property
settings for the Gradient procedural map.
List of Options
The
following options are displayed.
- Gradient Type
-
Specifies the type of
shade from one color to another. These affect the entire gradient.
- 4 Corner. An
asymmetrical linear transition of colors.
- Box. A box.
- Diagonal. A
linear diagonal transition of colors.
- Lighting. Based
on the light intensity value. No light=far left; brightest light=far
right.
- Linear. A smooth,
linear transition of colors.
- Mapped. Lets
you assign a map to use as the gradient.
- Normal. Based
on the angle between the vector from the camera to the object and
the surface normal vector at the sample point. The leftmost node
of the gradient is 0 degrees; the rightmost node is 90 degrees.
- Pong. A diagonal
sweep that repeats in the middle.
- Radial. A radial
transition of colors.
- Spiral. A smooth,
circular transition of colors.
- Sweep. A linear
sweep transition of colors.
- Tartan. A plaid.
- Gradient Interpolation
-
Specifies the type of
calculation for the intermediate values. These affect the entire gradient.
- Custom. Sets
an individual interpolation type for each node. Under Current Node
select the interpolation type.
- Ease In. Weighted
more toward the next node than the current node.
- Ease In Out. Weighted
more toward the current node than the next node.
- Ease Out. Weighted
more toward the previous node than the next node.
- Linear. Constant
from one node to the next. (Default.)
- Solid. No interpolation.
Transitions are a sharp line.
- Noise Type
-
Displays the different
methods to create the perturbations: Regular, Fractal or Turbulence.
- Noise Amount
-
When nonzero, a random
noise effect is applied to the gradient, based on the interaction
of the gradient ramp colors (and maps, if present). The higher this
value, the greater the effect. Range=0 to 1.
- Noise Phase
-
Controls the speed of
the animation of the noise function. A 3D noise function is used
for the noise; the first two parameters are U and V and the third
is phase.
- Noise Size
-
Sets the scale of the
noise function. Smaller values give smaller chunks of noise.
- Noise Levels
-
Sets the number of fractal
iterations or turbulence (as a continuous function).
- Noise Low
-
Adjusts the low noise
threshold. When the noise value is above the Low threshold and below
the High threshold, the dynamic range is stretched to fill 0 to
1. This causes a smaller discontinuity at the threshold transition
and produces less potential aliasing.
- Noise High
-
Adjusts the high threshold.
Range = 0 to 1.
- Noise Smooth
-
Adjusts the noise smoothness.
Range = 0 to 1.
- UV Scaling
-
Specifies the horizontal
and vertical scaling for procedural maps on materials.
- Rotate
-
Rotates the map around
the W axis of the UVW coordinate system. Rotation is not available
for spherical and cylindrical mapping. Use MATERIALMAP to
display the mapping gizmo that can rotate box, planar, spherical
and cylindrical maps.